PS 410/510
Advanced Methods and
Modeling in Political Science
Wednesdays 2pm-450pm
Instructor Mikhail
Myagkov x64868
Class website: TBA
#3 Experiments in Public Goods
Design
#4 Guide to ABM
#5 Experiments
Exploring Prospect Theory
#6 Experiments
on Prospect Theory and Sociality
#7 Survey of Public
Goods Experiments
#8 “Neuroeconomics”\
#9 Turfs in the Lab ( Lynn
Ostrom)
Description:
This an advanced class that will focus of three different
areas of advanced quantitative
methodology in Political Science: Basics of experimental tools in Political
Science and Economics, Advanced Statistical Tools ( ecological inference,
Pareto Law etc ), Mathematical Models of Election Fraud, Agent Based Modeling.
Most of the methods, models and experiments we will consider/design in
this class will employ tools/methods of Game Theory, and will require extensive
command in calculus and math. Most of the experiments that we will consider
will test Game Theory models. Thus knowledge of Game Theory is essential. Data
will require use of statistical tools/methods. Therefore proficiency in basic statistical
analysis and ability to quickly learn how to use statistical software packages
(such as
Requirements:
There will be an in-class midterm exam ( 30% of the grade ) during the 6th week of the class. The exam will consist of several problems ( mostly related to statistical, mathematical and Game Theory methods ) that students will need to solve. Student will be able to choose three out of the set of five problems.
Final project ( 70% of the grade ). Each student is required to complete his/her own research project based on one of the methodologies covered in class. The final paper must include research questions, literature review, theory, models, software created, data collected/obtained, data analysis, conclusion.
The first part of the paper ( paper in progress ) is due at the time of the first midterm. Each student will be required to make at least one class presentation on his chosen methods.
There is a prerequisite for this class: a successful completion of an upper division class on Game Theory. No students without this prerequisite will be allowed in this class.
Methodologies
Considered:
1.
Experimental Design
Topics Considered:
Basic Ideas and Methods of Experimental Design
Public Goods
Coordination Problems
Prisoners Dilemma
Prospect theory
Individual Decision Making
Bargaining
Repeated Game
Auctions
Readings:
The handbook of experimental
economics / Plott and Smith/ 2008 ( required for that topic)
The handbook of experimental economics
/ John H. Kagel and Alvin E. Roth,
1995
Experimental methods : a
primer for economists / Daniel Friedman and Shyam Sunder, 1994
The methodology of
experimental economics / Francesco Guala, 2005
2. Advanced
statistical methods
Topics Considered:
Ecological Inference
Aggregation
Errors
Pareto
Law
Power
Law
Readings:
Forensics of Election Fraud /
Myagkov, Shakin and Ordeshook / 2009 ( required for that topic)
A solution to the ecological
inference problem / Garry King 1997
3. Agent
Based Modeling
Topics Considered:
Computational
Methods
Environments
Validation
Design
Learning
models
Readings:
Agent-Based Models
(Quantitative Applications in the Social Sciences)/ Nigel Gilbert 2008